About the Workshop
What is the ChangeMaker Workshop?
The ChangeMaker Workshop is a 2-day experiential learning program where students:
Play a life simulation game
Explore real-world social challenges
Reflect on their own values and strengths
Work in teams to design solutions for social problems
Present their ideas on stage
Every student receives a ChangeMaker Certificate at the end.
Is this an exam or graded activity?
No.
This workshop focuses on learning by doing, reflection, teamwork, and creativity.
There are no marks or rankings.
What will students create during the workshop?
Each student will create:
One RCMI Competency Report (digital)
Each group will create:
One Social Business Canvas
One 5–7 minute pitch presentation
About the RealLives Game
How do students log in to the RealLives game?
Students receive a username and password (e.g., changemaker_1)
Click Login to access the dashboard
What will students see on their dashboard?
Each student will see 3 pre-assigned lives, called assignments.
Each assignment:
Is linked to one Sustainable Development Goal (SDG)
Represents one full simulated life
Takes place in a different country
Which SDGs will students play?
Students will play lives focused on:
SDG 4 – Quality Education
These lives are played during Phase 2 (Simulation Experience).
Will all students live the same life?
No.
All students may be born in the same country for a given assignment
But each student’s life is unique because of:
Different family backgrounds
Different economic conditions
Different locations and opportunities
No two lives are exactly the same.
What happens before the game starts?
Before playing, students see 7 context screens, which explain:
Students also read a birth story introducing their character.
This helps students understand who they are living as.
At what age does the game start?
The simulation begins at age 0.
Students then grow older and make choices at different stages of life.
What does “stillborn” mean in the game?
In some lives, a character may be stillborn.
This means:
The baby is born without surviving
The life ends immediately
This reflects real-world conditions like poor healthcare or poverty
⚠️ This is not a mistake or a failure.
What should I do if my character is stillborn?
If this happens:
Simply click “Play Life Again”
You will be born again as a new character
The new character will still be part of the same assignment and SDG
You can continue playing normally.
What if my character dies very young (before age 20)?
If your character:
Dies before the age of 20
Then:
You will get a new character
You can replay that assignment
This is allowed because the life was too short to experience meaningful choices.
What if my character dies after age 20?
If your character:
And then dies at any later age
Then:
That assignment is considered completed
You do not need to replay that life
This means you experienced enough of the life for learning and reflection.
Does restarting a life affect my RCMI report?
No need to worry.
The system looks at meaningful decisions over time
Short lives (stillborn or very early deaths) do not negatively affect you
Only valid life experiences are used to generate your RCMI report
Do choices in the game matter?
Yes.
All decisions made during the SDG lives are:
Used to generate the student’s RCMI competency report
There are no right or wrong choices — honesty is encouraged.
About Reflection & RCMI
What is the Empathy Canvas?
The Empathy Canvas is a personal reflection activity where students:
Choose one character they connected with
Reflect on the character’s challenges and life situation
Students receive a physical canvas and complete it at home.
What is the RCMI Report?
The RCMI report is a personal competency report generated from gameplay.
It shows strengths such as:
The report is available as a PDF on the student dashboard.
About Group Work & Pitches
When do group activities begin?
After lunch on Day 1, students are:
Introduced to social ideas like:
Products or services for social good
What is the Social Business Canvas?
It is a large physical canvas used by groups to:
Identify a social problem
Think about impact and implementation
Groups complete it after school (at home or online).
What is the pitch presentation?
Each group prepares a 5–7 minute pitch explaining:
Presentations happen on Day 2.
Is there judging or competition?
No.
There is no elimination or ranking.
Every student is recognised as a ChangeMaker.
Closing & Certification
What happens on Day 2?
Some students share reflections on their RCMI reports
Groups refine and present their pitches
Students explain why they chose their ideas
All students receive certificates
What do students receive at the end?
Each student receives:
A ChangeMaker Certificate
A documented learning portfolio
Access to the Orchid School ChangeMaker website