# Workshop Overview

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During the workshop, students will:

* Play RealLives Simulation&#x20;
* Understand global and social challenges
* Reflect on their own strengths and values
* Work in teams to design a social idea
* Present their ideas to everyone
* Receive a **ChangeMaker Certificate**

This workshop focuses on **learning by doing**, not exams or marks.

***

### Phases of the Workshop

The workshop is divided into **clear phases**, spread across **two days**, with some work done **at home**.

#### <mark style="background-color:blue;">Phase 1:</mark> Opening & Workshop Introduction

**(Day 1 – Morning)**

* All students attend a common opening session
* Facilitators explain:
  * What will happen over the next 2 days
  * How the workshop will work
  * What students are expected to do
  * What they will create by the end

**Goal:**\
To help students understand the journey and feel confident about what’s coming next.

***

#### <mark style="background-color:blue;">Phase 2:</mark> Simulation Experience (SDG Lives)

**(Day 1 – Morning, in Labs)**

* Students move to their respective computer labs
* They log into the RealLives simulation
* Students play **specific lives aligned to global goals**:
  * **SDG 1 – No Poverty**
  * **SDG 2 – Zero Hunger**
  * **SDG 4 – Quality Education**
* Each life presents different challenges, choices, and outcomes
* Students make decisions related to education, work, money, health, and family

**Important:**\
The choices students make during these SDG-based lives are **tracked by the system** and are used to generate their **RCMI competency reports**.

**Goal:**\
To help students experience real social challenges and understand how their decisions impact outcomes, both in the game and in real life.

***

#### <mark style="background-color:blue;">Phase 3:</mark> Personal Reflection (Empathy Canvas + RCMI)

**(Day 1 – Given before lunch, completed at home)**

Each student works **individually** on:

* **Empathy Canvas**
  * Based on one character they connected with in the game
* **RCMI Report**
  * A personal report generated after gameplay
  * Shows strengths like empathy, decision-making, leadership, etc.

Students receive:

* A **physical empathy canvas**
* A **PDF RCMI report** on their dashboard

**Goal:**\
To help students reflect on:

* What they felt
* What they learned
* How they make decisions

Along with the Empathy Canvas and RCMI reflection, students are **invited (optional)** to:

**Write a short letter to one character from the simulation** they felt deeply empathetic or inspired by.

In the letter, students may choose to express:

* What they felt while living that character’s life
* What surprised or moved them
* What they wish for that character
* What they learned about themselves through that life

**Important:**

* This activity is **completely optional**
* There is **no evaluation or grading**
* Students may write as much or as little as they like

**Goal:**\
To give students a safe, personal way to express empathy and emotional understanding beyond structured reflection.

***

#### <mark style="background-color:blue;">Phase 4:</mark> Group Ideation & Social Idea Creation

**(Day 1 – After lunch)**

* Students are divided into **groups of 5**
* A short introduction is given on:
  * Social enterprises
  * Movements
  * Campaigns
  * Products or services for social good
* Groups choose **one problem** and **one solution**
* Each group receives a **large physical Social Business Canvas**
* Canvas is completed **after school** (at home or online)

**Goal:**\
To turn empathy into a **real-world idea** through teamwork.

***

#### <mark style="background-color:blue;">Phase 5:</mark> Pitch Preparation

**(Between Day 1 & Day 2 – At Home)**

Each group:

* Finalises their idea
* Prepares a **5–7 minute pitch**
* Decides:
  * What problem they chose
  * Why it matters
  * How their idea can help

**Goal:**\
To learn how to explain ideas clearly and confidently.

***

#### <mark style="background-color:blue;">Phase 6:</mark> Reflection, Refinement & Presentation

**(Day 2)**

* A few students share:
  * What they learned from their RCMI report
  * How they felt about the simulation
  * During the reflection segment, **a few students may volunteer** to:

    * Read a short excerpt from their empathy letter, **or**
    * Share what they wrote and why that character mattered to them

    **Important:**

    * Sharing is **not mandatory**
    * Students may choose to keep their letters private
* Groups get time to refine their pitches
* Before presenting, each group explains:
  * Why they chose their idea
* Groups present their ideas on stage (5–7 minutes)

**Goal:**\
To build confidence, communication skills, and purpose.

***

#### <mark style="background-color:blue;">Phase 7:</mark> Closing & Certification

**(Day 2 – End)**

* Closing remarks by RealLives Foundation
* Key messages:
  * Support for student-led ideas
  * Importance of RCMI reports for the future
  * Launch of the Orchid School’s ChangeMaker website
* **Every student receives a ChangeMaker Certificate**

**Important:**\
There is **no judging** — everyone is recognised as a ChangeMaker.

***


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