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Workshop Overview

The RealLives ChangeMaker Workshop is a 2-day learning experience where students explore real-life challenges, reflect on their choices, and work together to create solutions for social problems.

During the workshop, students will:

  • Play RealLives Simulation

  • Understand global and social challenges

  • Reflect on their own strengths and values

  • Work in teams to design a social idea

  • Present their ideas to everyone

  • Receive a ChangeMaker Certificate

This workshop focuses on learning by doing, not exams or marks.


Phases of the Workshop

The workshop is divided into clear phases, spread across two days, with some work done at home.

Phase 1: Opening & Workshop Introduction

(Day 1 – Morning)

  • All students attend a common opening session

  • Facilitators explain:

    • What will happen over the next 2 days

    • How the workshop will work

    • What students are expected to do

    • What they will create by the end

Goal: To help students understand the journey and feel confident about what’s coming next.


Phase 2: Simulation Experience (SDG Lives)

(Day 1 – Morning, in Labs)

  • Students move to their respective computer labs

  • They log into the RealLives simulation

  • Students play specific lives aligned to global goals:

    • SDG 1 – No Poverty

    • SDG 2 – Zero Hunger

    • SDG 4 – Quality Education

  • Each life presents different challenges, choices, and outcomes

  • Students make decisions related to education, work, money, health, and family

Important: The choices students make during these SDG-based lives are tracked by the system and are used to generate their RCMI competency reports.

Goal: To help students experience real social challenges and understand how their decisions impact outcomes, both in the game and in real life.


Phase 3: Personal Reflection (Empathy Canvas + RCMI)

(Day 1 – Given before lunch, completed at home)

Each student works individually on:

  • Empathy Canvas

    • Based on one character they connected with in the game

  • RCMI Report

    • A personal report generated after gameplay

    • Shows strengths like empathy, decision-making, leadership, etc.

Students receive:

  • A physical empathy canvas

  • A PDF RCMI report on their dashboard

Goal: To help students reflect on:

  • What they felt

  • What they learned

  • How they make decisions

Along with the Empathy Canvas and RCMI reflection, students are invited (optional) to:

Write a short letter to one character from the simulation they felt deeply empathetic or inspired by.

In the letter, students may choose to express:

  • What they felt while living that character’s life

  • What surprised or moved them

  • What they wish for that character

  • What they learned about themselves through that life

Important:

  • This activity is completely optional

  • There is no evaluation or grading

  • Students may write as much or as little as they like

Goal: To give students a safe, personal way to express empathy and emotional understanding beyond structured reflection.


Phase 4: Group Ideation & Social Idea Creation

(Day 1 – After lunch)

  • Students are divided into groups of 5

  • A short introduction is given on:

    • Social enterprises

    • Movements

    • Campaigns

    • Products or services for social good

  • Groups choose one problem and one solution

  • Each group receives a large physical Social Business Canvas

  • Canvas is completed after school (at home or online)

Goal: To turn empathy into a real-world idea through teamwork.


Phase 5: Pitch Preparation

(Between Day 1 & Day 2 – At Home)

Each group:

  • Finalises their idea

  • Prepares a 5–7 minute pitch

  • Decides:

    • What problem they chose

    • Why it matters

    • How their idea can help

Goal: To learn how to explain ideas clearly and confidently.


Phase 6: Reflection, Refinement & Presentation

(Day 2)

  • A few students share:

    • What they learned from their RCMI report

    • How they felt about the simulation

    • During the reflection segment, a few students may volunteer to:

      • Read a short excerpt from their empathy letter, or

      • Share what they wrote and why that character mattered to them

      Important:

      • Sharing is not mandatory

      • Students may choose to keep their letters private

  • Groups get time to refine their pitches

  • Before presenting, each group explains:

    • Why they chose their idea

  • Groups present their ideas on stage (5–7 minutes)

Goal: To build confidence, communication skills, and purpose.


Phase 7: Closing & Certification

(Day 2 – End)

  • Closing remarks by RealLives Foundation

  • Key messages:

    • Support for student-led ideas

    • Importance of RCMI reports for the future

    • Launch of the Orchid School’s ChangeMaker website

  • Every student receives a ChangeMaker Certificate

Important: There is no judging — everyone is recognised as a ChangeMaker.


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